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Abyss from Soul Calibur 3

one of the most complex characters ive ever done
was getting payed enough to get a graphics tablet so skipped a few school assignments x)
dont need to rig as the client didnt ask for it

maybe i'll do it in the near future just for showcase
the textures are 100% procedural (if u dont count masks lol)
the polycount is 49k

did a sculpt first and then retopo (ye obviously)
again
not much to describe